From Mod to Platform: Building a Hot-Loadable Plugin Framework for Rocket League
Technologies Covered
What do you do when there’s no SDK, no stable API, incomplete documentation, and every game update threatens to break your work? This talk explores the architecture and engineering behind a hot-loadable plugin framework and SDK generator built through reverse engineering Rocket League and Unreal Engine, using the project as a case study in systems thinking under hostile conditions. Along the way we’ll touch on reverse engineering, Unreal Engine internals, C++, automation, AI-assisted development, and designing software that survives constant change. No prior experience with game modding or reverse engineering is required—the emphasis is on engineering decisions, trade-offs, and lessons that apply well beyond games.